On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3 compatible, and driver version 9.17.10.4229):
- with every graphic setting some room model elements are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?);
- character reflection on mirror should be inverted.
At this link you can find some screenshots and (if it could be usefull) an automatically generated output-log: Escape Room
Waiting for an english version, thanks for your attention and your work.
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Bug Report:
On Windows Build, played on Windows 7 with an HD3000 intel graphic card (1.5 GB Ram, DirectX11/OpenGL 3.3 compatible, and driver version 9.17.10.4229):
- with every graphic setting some room model elements are covered by a translucent pink/violet texture that ruins all their colors; maybe it's something related with baked shadows or alpha textures (?);
- character reflection on mirror should be inverted.
At this link you can find some screenshots and (if it could be usefull) an automatically generated output-log: Escape Room
Waiting for an english version, thanks for your attention and your work.
thank you, for your attention and comments.